You have tried to create the ancient city as something scary with inside a very strong mob that instead of using the view uses the sound to find the player (the Warden).
The idea was really great and I think it was one of the best updates you released.
Unfortunately, however, the Warden is not scary.
People ask, "Why doesn’t Warden release any useful items?" You did it because you considered the Warden as a mob to escape from, and for the most part it happens.
Too bad it’s impossible to escape.
It would take a completely new artificial intelligence that does not aim to kill the player but to scare him, an intelligence that makes a chase possible.
(also this mob is easy to defeat if you have the right equipment, when in reality it should be OP to be able to make fear).
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