The armor attribute should not be capped at 30. The max obtainable in vanilla is 20, so it wouldn't affect normal worlds at all. It would, however, remove an arbitrary limit for mapmakers like myself. The damage and hp limits are a whopping 2048 each, so why is armor so much lower? It makes trying to balance gear and mobs with higher stats nearly impossible when the armor limit is so low. If the cap for armor could be raised to 2048 to match other similar attributes, that would be a great, simple and easy change that benefits people who engage with commands and custom map-making like myself, and not impacting casual players who don't engage with that aspect of the game.
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