Your dedicated space for sending us feedback and suggestions for Update 1.21!

89

Make Trial Vaults Reusable

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  • 5
    Registered User commented
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    To add more reason to suggestion above, I went into this update mostly blind. Since the trial spawners respawned, I assumed that the vaults would as well. It wasn't until I looked up respawn times on the internet that I learned it was only one use per person. I play solo, and now have an excess of keys. There is little reason to continue doing it, much less at higher omen levels, if they vaults aren't reusable. I'm just collecting keys. Please make the vaults reusable, and perhaps add variance to the trial spawners loot table based on the mob they spawn. This would encourage continued exploration.

  • 3
    Registered User commented
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    Same I raided about 17 and have at least a stack extra keys

  • 7
    Registered User commented
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    Make them reset every 30 minutes.

  • 1
    Registered User commented
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    As a casual player with a friends and family realm, It seemed (my impression from what I gleaned about the update beforehand) that the trials were added as a way to have a replayable challenge. That felt like something that was missing that would be a great addition to the game. Especially on a realm that's been around for a while. I thought something was broken when we couldn't loot the vaults after clearing the chamber for a second time. Its confusing, and a bit frustrating to keep getting keys without being able to use them after completing the challenge a second time. The two objects (trial spawners and vaults) are paired, so they should work together in a predictable way. Either they should only drop keys once and be looted once, or they should both be renewable. Being renewable would be better in my opinion.

  • 2
    Registered User commented
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    It doesn't fully make sense for the spawners to be reuseable for the same player, while the vaults aren't it would make more sense for the vaults to restock every 30 mins while the spawners are only once per player. Additionally, the drop rate of certain items (especially heavy core which seems to switch to a different item very quickly compared to others), are very rare, meaning in order to obtain it you need to go to several chambers. While cartographers, only give the same map every time you buy it (for bedrock its the same map for all villagers) which makes it very difficult to locate one. It makes sense for the spawner cooldowns, only if someone wanted a supply of decent food and potions while the key part isnt useful if each vault can only be used once per player.

  • 3
    Registered User commented
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    in bedrock, the cartographer makes a map of the nearest trial chamber, not to one single chamber for every villager.

  • 0
    Registered User commented
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    I, a singleplayer bedrock player, just realized this issue (yes, I opened my first trial chamber today...), I know this has just 70 votes but I found this datapack that makes vault reusable: https://modrinth.com/datapack/revault it has 25k downloads, I think tthat should count as 25k votes...

  • 0
    Registered User commented
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    Would be cool if they had rotative loot, each time you opened a trial vault, you get a different loot that the trial vault gives.