There are a lot of prefixes for the @e[], but there is not a player state. What I mean is that it would be nice to have another prefix for the @e[] that would target player states like sprinting, crouching, walking, etc. Not only players but any entity as well.
With this prefix existing, it would go perfectly with the playanimation command.
I imagine that the command would look something like:
/tp @e[state = {animation.filepath}] @s
or
/tp @e[animation = {animation.filepath}] @s
or
/tp @e[animationstate = {animation.filepath}] @s
With this being added, it would help me with a horror game I am working on.
Thank you very much for listening:)
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