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6

Reworking the rabbits

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    I think it's caused by rabbits having a step height of below 1. To fix it in your worlds you can use a repeating command block and copy and paste this code into it and keep it in the spawn chunk, or otherwise put it into a datapack in the tick.json file.

    execute as @e[type=rabbit] run execute unless entity @s[nbt={attributes:[{id:"minecraft:generic.step_height",base:1}]}] run attribute @s generic.step_height base set 1
     
    I ran this in my world and it fixed the issue, it shouldn't slow down your world much either.