This idea comes from the trapped chest and so would have to be crafted in the same way as it except with a dispenser rather than a chest, and my idea for this trapped dispenser is when accessed by a player would activate and dispense an item and/or activate redstone like how a trapped chest would and one potential way I could see players using this is to make better traps that are also harder to protect against (e.g. if you were to see a dispenser and try to defuse it by removing the items within)
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