Since raid events occur unwillingly, I think that players fight to protect villagers from them, and receive rewards from the goodwill of the villagers who helped them. If Bad Omen could be obtained from potions, raids would be intentionally triggered, and the purpose would be to obtain rewards, not to protect the village. This seems like the player is forcing the villagers to give up their rewards. Therefore, raids should be reverted to the previous algorithm. On the other hand, trials have a strong connotation of "challenging" in order to obtain rewards. Therefore, the name of the "Ominous Bottle" should be changed to something like "Challenger's Bottle", and the effect given to it should be "Premonition of Trials". I think it would be better if the effect was applied and the effect changed to "Trial" by approaching a trial spawner, causing the trial to occur. This change differentiates raids and trials, allowing players to fight with their original purpose. (use google translation)
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