When you play Minecraft and enter creative mode, you can see an incredible catalog of potions with multiple effects, but sometimes this is not as visible when playing in survival mode.
When seeing the new potions in Minecraft 1.21 I must say that it would be great if these effects occurred with some frequency in other mobs and environments. For example, the Potion of Weaving should always be applied to normal and cave spiders. It would also be great if depending on the biome they could come out with a type of predetermined effect, for example if a mob like a zombie, skeleton or similar came out in swamp biomes it would be very likely that they would come out with the Oozing effect, if they do it in the caves that from time to time they come out with the Infested effect (and also on the mountains), among others.
I would also like to see certain potion effects have more effect on mobs, such as blindness or night vision (they see you from further away). Or also that certain mobs take different potions, like piglins might do with their fire-retardant looking potions that they trade.
This way the potions would be more frequent to see in combat, and it would not be an overload, but just a challenging issue from time to time
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