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Discuss Minecraft's villagers, illagers, NPCs, and other humanoid characters. Share feedback on their behavior, professions, interactions, and role in the game, as well as ideas for new humanoid characters.

14

Villager Trading Rebalance

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  • 1
    Registered User commented
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    It would be pretty sensible if it was easier to transport villagers. Maybe abandoned villages spawn in jungles and swamps is a good hint to making players more easily get such villager types. And, make the enchanted books and equipment actually of a good level. 

  • 4
    Registered User commented
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    Yeah this villager trade rebalance has a plethora of issues, its not just about transporting the villagers either, its building a breeder in each biome, waiting for the correct villager with the garb of that biome to grow up, transporting multiple shipments of resources and emeralds to this librarian, and you have to stay in simulation distance while this baby grows up, and I don't even want to tell you what I do with the plains villager babies when I'm trying to grow jungle villagers. Also another big issue is now this biome specific trade option thing forces me to keep looking up which enchantments correspond to which biome, and what the level cap is for that enchantment for the librarian, is it a master level trade? I shouldn't need to do a research project every time I want to just play the game, either have in game data, or don't have such specific biome locking. All in all, this villager rebalance feels so forced and not fun, it just adds more tedium and just another thing where I need to open up external resources to make anything out, Mojang stop just stretching out the midgame. Also I agree, enchantment table needs to be improved, they could've applied these biome specific enchantments to the enchantment table, or at least have a weighted system where certain enchantments become more likely in a specific biome but not hard locked. 

  • 0
    Registered User commented
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    I want to change the current distorted gameplay in which players can reset trade options by repeatedly breaking and placing workstations—I don't think this counts as "playing the game." However, Mojang's proposed change is merely to have players obtain specific enchanted books from other biomes. I propose abolishing the mechanic whereby enchanted books can only be obtained through specific biomes; instead, all librarians should have fixed, separate trades for tool, weapon, and armor enchanted books, each containing multiple enchantments. Lower the acquisition threshold and reduce the cumulative anvil penalty, thereby making players' upgrades smoother. For example, a "Tool Enchantment Book" (Efficiency III, Fortune II, Unbreaking II). Finally, Mending should be specially sold by the wandering trader, with a suggested probability of one-third, so that every player has a fair chance to obtain it, but it cannot be obtained through the distorted gameplay of refreshing trade options. In short, the balance of villager trading should compensate for the shortcomings of using the enchanting table and must never completely replace the enchanting table; otherwise, other gameplay will become meaningless.