I propose an update that focuses mainly on improving and adding weather in the world. *The new climates would be: -In the desert and mesa, adding sand storms, it would simply be a storm that lowers the player's visibility, making it more difficult to explore them. -In the snowy biome, it snows instead of raining, but when a Storm arrives, the blizzard would be added, where visibility also drops and, if the player is not wearing full leather armor, he will begin to suffer from the freezing effect, He could only be saved if he has leather armor, is under a cave or house or has a campfire at least. -I would add the fog, a simple climate to set the mood. -I would add the hurricane, strong winds capable of sending entities away, but not breaking anything. -Tornado, BUT, not a tornado that destroys blocks. A tornado that would simply appear very rarely, but when doing so can suck into the air any player or entity that is close to it. It would be generated at a distance far from the player to give him time to prepare. The tornado wouldn't destroy blocks or anything. -I would add sounds of twenty blowing. -On the topic of mobs: "THUNDER BREEZE" would be a thunderstorm breeze, it would be a little larger than normal breezes, it would be dark gray in color and it would emit electric particles. He could attack by throwing lightning bolts at you or firing electric attacks. It could also be invoked if a breeze is struck by lightning. I would add more, but I'm short on text. Minecraft 1.22
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