As of now, the Mace is too powerful, dealing damage on a linear scale. If you fall from hundreds of blocks, you can kill a Warden. Given x is the height at which you drop from and y is the damage dealt, the mace deals (5x + 7) damage. My proposed rebalance makes the mace more powerful at lower levels, but less at higher levels. Instead of the linear equation, use the equation y = 30log(x + 1) + (2x / 3) + 7. At 4 blocks, it's much more powerful, but at 100 blocks, it only does 133 damage instead of 500.
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