The loot that can be extracted from rooms and far too éxagéré compared to the difficulty (unequal?) to survive. Frankly, I think the level is not high enough or the loot too cheat. For example:
-You mine and enter a room
-You search the chest and kill two three mobs
-You will get a noche apple (just that) a bit of stuff and see a mass (just that(n°2))
-and well...you get out of here (even if it’s been 15 minutes since you started your survival
I think hardening one can level it with really mass pieges and harder rooms. Also it would be necessary to add rooms where it is hard just to circumvent the difficulty by breaking the system with the pickaxe...
Thank you for reading :)
Please sign in to leave a comment.
0 Comments