The mace is a great addition. As it stands now, the "practically" unlimited damage from falling mace crits is a bit overpowered. Very fun, yes, but it might get stale after a while, and its a bit too easy to land. Hence, suggestion: Damage caps for maces. BUT: different material tiers for maces? Just put a layer of the material around the heavy core. These different tiers could have different damage caps, so you could one-hit bigger and bigger mobs the higher up you are. Iron tier can one hit most normal mobs from a 5/6(maybe?) fall height, and so on for diamond, gold and netherite. (Maybe remove the cap for the netherite one so we can still mess around with it)
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