After adding the mace, it would be a good idea to make it enchantable, while also adding new unique enchantments.
-Unbreaking I-III: like every tools the mace can have in breaking
-Mending: the mace break very Easy (250 durability) so mending can be a good idea
-Knockback I-II: like a sword the mace make more knockback when hit a target, but the effect of this enchant is nerfed when you use ability
-Impact I-V: A new unique enchantment, when you active the mace ability, this enchantment do 4 * impact level % of the total damage as extra damage
Heavy fall I-V: This new enchantments, when you active the mace ability, do area damage in a max of 2 block distance, every 0.4 block reduce the area damage, It do 5/4/3/2/1 (It depends on the distance) * heavy fallo lever % of the total damage as area damage.
-Meteor: when you active the mace ability, the target you hit catches Fire for 4 second, when the target lands makes go on fire 2-5 block aroud him
-Attraction I-III: Before make knockback effect, when you active the mace ability, the mace attract entities in area. Higger is the enchant level closer attract the entities. After that the mace do normal knockback + the distance entities travelled
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