I wouldn't consider adding new enchantments, but reuse enchantments:
Knockback
- Current Effect: Increases the knockback distance inflicted on the primary target hit by the weapon.
- Mace Specific Effect: In addition to the regular knockback boost, this enchantment could also strengthen the AoE knockback of the mace's smash attack.
Channeling
- Current Effect: Makes trident shoot lighting in thunderstorms. (Not applicable to maces)
- Mace Specific Suggestion: Introduce a new channeling effect specifically for the mace. When channeling a smash attack, the mace could unleash an AoE damage burst around the impact point, dealing a percentage (e.g., 25%) of the original smash attack damage.
- Compatibility Note: This channeling effect for the mace could be made incompatible with Fire Aspect to avoid overly powerful combinations.
Fire Aspect
- Current Effect: Sets the target on fire after being hit with a weapon enchanted with Fire Aspect.
- Mace Specific Effect: Instead of just the primary target, the Fire Aspect enchantment on a mace could set all entities within the AoE knockback radius on fire. This would create a fiery explosion effect with the smash attack, adding a new offensive layer to the mace.
- Compatibility Note: Similar to Channeling, Fire Aspect with this effect could be made incompatible with Channeling to avoid having both area damage and area DoT (damage over time).
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