I think there should be enchantments for the mace, because otherwise it would be inconsistent with all the other gear in the game, and also it would be a bummer because there's so much potential for it!
I have three enchantment ideas for the mace:
Windstun: (Lvls 1-3)
This stuns the directly hit mob as well as the other indirectly hit mobs (aka the ones that get knocked back) What does it mean to be stunned? It means that a mob will be "dizzy" for a brief moment, not attacking the player. And for the player, it means the attack gauge bar taking longer to fill (similar to what mining fatigue does) for a brief moment! (So that you have time to escape the horde!) Scales with the level of the enchantment!
Strike: (Lvls 1-5)
Increases damage done to directly hit mob by 10% per level, and deals 10% of damage to indirectly hit mobs (this makes it easier to kill the horde, as it's no longer just eliminating them one at a time!)
Combo (Lvl 1 only)
This makes it so that if you successfully land a hit on something with the mace on your way down from a fall, you get boosted back up, so you can go in for another hit without using another wind charge. (Because let's face it, the last thing a player wants is to use up all their wind charges in one session in order to use the mace. This makes it so that if you have skill, you can land multiple blows without using your whole stash of wind charges.)
Strike and clash should be mutually exclusive.
Anyways, Thanks!
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