The new scale attribute is very cool, but it works strangely with the speed attribute. If you set your size to a dust mite, the walking speed is still normal. However, setting your speed to the same fraction as the size changes your FOV to be super zoomed in, despite the Speed-To-Size ratio being the same as the normal, non modified one.
When your size is changed, the FOV should change as it would the way speed is changed in the opposite direction. Giant? That means your Speed-to-Size is lower and FOV should be lowered as such. Small? FOV increases as when you move you are covering more of your player's length per second.
This means halving your size AND speed will have no effect on FOV, same for doubling both.
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