I'm not sure that the upcoming command to adjust the size with the "generic.scale attribute" of the character model will fix this problem (from SNAPSHOT 23w51b).
Suggest a way to force the model, entity , or anything to display even if it's not on the screen.
Normally, when a model, item, or entity is not being viewed on the screen, it will be hidden for better game performance.
For very large custom models There will be a problem when looking at the model but the location of the base itself is off screen causing the model to not display.
Let's say you create a large whale model and use it with a player head and an armor stand. What you're going to run into is if you use the whale's head as the base of the armor stand, if the head moves off-screen and the rest of the body and tail also disappeared because the armor stand stopped displaying. The only way to fix this problem is to force it to always display or make the armor stand resize very large.
I'd like to be able to add a tag to force render, similar to what is used with particles that use the forced mode. By forcing it to appear at all times, regardless of the player's line of sight.
For example:
/summon armor_stand ~ ~ ~ {AlwaysRender:true}
Suggested words:
- AlwaysVisible:true
- AlwaysRender:true
- ForceVisible:true
- SkipRender:false
- NoCulling:true
- EntityCulling:false
From the creator of the datapack and map adventure,
Thank you for coming to read.
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