A training mob is summoned by a stat scroll, each different to their corresponding type of scroll. If a player other than the one who summoned it kills it, the scroll drops as *uncleared, same goes if player is killed by it. They are immune to explosions, burning, and teleport if it gets stuck or at half health. Are stronger if more players are around (+5% damage & speed per player)
RANGE (tier 1-3): spawns illusioner > spawns illusioner w/random tipped arrows that can summon breezes (all immune to their own projectiles) > summons 3 “Dark phantoms” that swirl up around player & that same illusioner. *Only spawn if open sky & on land. Phantoms inflict darkness.
SPEED: spawn diamond-armor stray that takes damage after breaking armor > spawns same stray, but teleports when staring at face (cooldown 2 sec) > Spawns 4 vexes that teleport before getting shot & same Stray.
VITALITY: Spawns iron armored Husk w/projectile protection 7 & Thorns 3 > Spawns a drowned with same armor & trident, but can only be harmed with punches (can still break its armor with other weapons) > spawns 4 guardians that don’t suffocate, laser anyone, including the armored drowned which heals it. These guardians will “curl” and be immune to projectiles if player is further than 6 blocks, which can still heal the drowned.
*All of these trial-like bosses cannot be damaged by other players & will only target the player that summoned it (unless other players stand in front of it) "With this treasure, I summon..."
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