Other tammed animals like cats and parrots should have their hp increases like wolves in the last snapshot. Tammed animals should not be directly killable by the player who tammed them (should not he affected by the sweeping edge of sword, and also hitting them with the hand or weapons should not do damage, only knockback. They should be affected by arrows, like normal.). Tammed animals, while not sitting, should charge the chunk they are in or anything else that makes them to be able to teleport through oceans or after flying with elytra far away. Tammed parrots should not get out of your shoulder when falling, they should only get out if the falling is larger than the fall damage, or just when the player recives damage (it's so annoying that the parrot gets out of you just because you jumped or because you went one block down). Tammed cats should not be able to be killed by creepers or creepers should not be able to explode if there is a cat in its exploding radius (if they can be killed by creepers it's because they don't do their work well). Tammed animals not sat down, should follow the player through dimensions and be afraid of fire, lava and high places. Tammed parrots should fly up so far away if the player or the parrot is hit by a mob or a player, and return after the danger is out. Tammed animals should go behind the player after its health decays into certain amount. A tammed wolve should not continue atacking a mob if is sat down and get up again.
Please sign in to leave a comment.
0 Comments