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More granular control of mob griefing

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    An enderman just vwooped into my base, stole a block that was holding back water, and washed a whole redstone circuit away.  But if I disable mob griefing to prevent Endermen and Creepers from ruining my builds then Villagers won't farm and Sheep won't eat grass.

    Having all "destructive" mob actions lumped under one gamerule also disables "destructive" mob actions that are desirable for producing resources. We really need more granular control over mob griefing.