Main idea: Traiders/Wanderers could seel better gear, like bread or chain mail and there could be wandering bakers, wandering armourers and explorers.
Explorers: Explorers could randomly generate and just look for a place to stay. To make them more useful than just to repopulate, they could give away rare stuff depending on what rare stuff you give them. They could give you explorer's boots [40% chance], leather bag (recolourable with dye) [35% chance] and mob skulls [25% chance].
Wanderers: Traiders/Wanderers could have a 23% chance of staying near your base (if you have a few extra beds) which could be great for repopulating a dead village or just getting more places to buy gear. They could also not need a jobsite block, because as a wanderer, they already have mastered their profession. Wanderers chances: Baker [35% chance], Armourers [26%], Builders (Sells planks, cobble and more [11%], Friendly (follows you and fights for you, maybie looks a bit like a golem) [8%] and Butcher [20%].
Key:
[ _ _ %] = Chance in percentage.
Thanks for reading!
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