I like the Bogged as it makes swamps more unique! The sounds can be more slimy and feel different from skeletons (this also goes for strays), and it needs more unique loot like vines for flavor, so it feels less like a lazy reskin. (Husks should really drop renewable sands!)
While the Bogged is what players wanted to replace the poison tipped skeletons, future hostile mobs should not be a reskin, they need to be unique. Arthropod enemies could make the weapon enchant finally useful.
I like how it can spawn on some caves. The nerfed Bogged fire rate and health makes this mob less annoying on normal and easy mode, which is great for casual players, but on hard mode the poison should last a bit longer, and they can spawn more commonly. Right now it feels like an easier skeleton to kill on hard. I hope there's more challenges for hard difficulty!
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