I've been thinking for quite some time about the different amount of zombies and skeletons we have in the game today...
Why are zombies and skeletons so similar to each other?
Let's take zombies as an example, we have the classic zombie, ok, an undead got it...Are husks brown zombies that make you hungry and have sun cream?
It seems unfair to me compared to their marine counterparts that in groups they are a real threat and when they have tridents they are dangerous and a target to follow to obtain their weapon.
I'm not saying that the Husk should drop a weapon (that would be ideal), but that it presents a problem, a quick idea that occurs to me is that they appear underground and that when passing near them they emerge, WOW I'm surrounded, I must protect myself.
Regarding the skeletons...okay, the classic one is fine, the stray one...should receive a rework in my point of view, they have been given more relevance thanks to the new structure but they are still missing something, more than just an skeleton plus, maybe an older, hunched skeleton with a crossbow (he would keep his ammo but get more life maybe 20% more in exchange for having to reload and move slower)
I'm not even going to comment on the new poison skeletons, different ability please, something that distinguishes them more beyond the effect of their arrow or their HP.
We want quality designs, not just the same 3 mobs spammed in 4 different coloursPlease sign in to leave a comment.
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