so in several videos about the1.21 update I've noticed that a few cave things like dripstone, glow berries, and skulk veins inside the chambers. I knew this wasn't the kind of thing that looks intentional, so I quickly worked out how to fix it. simply code the chambers so they deny all generation of caves in the surrounding area, and set all underground biomes in that area to regular cave, if the first thing wasn't enough. this is my first feedback post and I hope it was helpful.
thanks for reading
NumeralJam92185
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