With the addition of armadillo damage reduction, you can now infinitely whack a curled-up armadillo with a knockback hoe for a little game of golf. This is excellent! But we can go even further...
I've seen people ask for new fletcher table functionality and the quiver, along with the ability to imbue arrows with the breeze's knockback effect using items from the Trail Chambers, and that's a great idea!
One of my suggestions is for the Trial Chambers, which house a very knockback-oriented mob, to also contain higher knockback enchantment books, which could be used on tools for more interesting armadillo golf. I would recommend that these higher knockback affects scale based on the mob, depending on how powerful you'd want these higher knockback effects to be, so you can't just tap hostile mobs once and be done with them but still maintain the intended effect of whacking armadillos comically far.
Or, you could even add further functionality for the smithing table, some sort of template (which would work on weapons and tools) that adds a recharging knockback explosion effect, or something of the sort, which would work for the same purposes.
You could also wrap in other people's ideas about knockback resistance enchantments for the chest plate, which increase the affect you already get from wearing netherite.
Overall, it would be interesting to see more unique loot with unique effects on your gear be incorporated into the loot pool for the Trial Chambers.
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