Keeping with the combat adventure theme, there should be more trial structures that generate:
The trial temple would generate in mesas or deserts and be made of granite bricks and lapis blocks. It would feature suspicious sand and have the unused illusioner in a central room with trial spawners. It could have underground sections featuring traps like the ones made with sand and signs.
The trial tower would be a procedurally generated set of towers connected by fortified walls, built from diorite bricks, andesite bricks, and amethyst blocks, spawning in mountain biomes and extending near the new build limit. The outer walls would have breezes to provide a challenge to players who attempt to build their way up along the side, and the inside would feature rooms of increasing difficulty as the player travels upwards. In the topmost room, the iceologer spawns, surrounded with breeze trial spawners to provide an interesting miniboss, and the top room would have the greatest loot.
These would make the trials feel more complete and challenging in more environments.
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