Minecraft Java Edition has a command called /data, which allows you to change entity data, like whether a sheep is dyed, or which phase the wither is in. This is very useful for mapmakers on Java Edition, but on Bedrock Edition, we can’t use commands for these kinds of things. I think this should be added to Bedrock Edition. /entity would basically be /data, but for Bedrock Edition.
The syntax for /entity would be:
/entity <target> <entity state> = <value/state>
The target would be any entity, the entity state would be things like “sheared”, “skin_color”, “wood_type”, ect. The last bit would decide what the value or state of that feature would be.
Example:
To make a sheep automatically dyed lime, you would type:
/entity @e[type = sheep] dye_color = lime
Or to make a minecart turn into a minecart chest, you would type:
/entity @e[type = minecart] minecart_type = chest
This would be very useful for Bedrock Edition mapmakers, as now we would be able to do many things with commands that we wouldn’t have been able to do without this command.
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