The Crafter could output a redstone signal of 10 when every slot have at least 2 items (or is turn off, or have an unstackable item), that way we can send a signal to craft only when there is enough to craft 2 items, preventing empty spaces inside the crafter.
That would prevent the recipe to be lost, making complex recipes easier to create, but still needing some redstone to control.
eg:
1) You put sand and gunpowder as the TNT recipe with 1 item at each slot (redstone output power: 9);
2) Put 2 hoppers in, one with sand, another with gunpowder;
3) When every slot have 2 items, the output power became 10;
4) Use a comparator to send a signal to the crafter if the output power is 10+;
5) A TNT is crafted, but the slots still contain at least 1 item each, preventing items entering wrong slots.
Maybe extend the power output to:
10 = at least 2 items on each slot
11 = at least 4 items on each slot
12 = at least 8 items on each slot
13 = at least 16 items (or full stack) on each slot
14 = at least 32 items (or full stack) on each slot
15 = full stack on each slot
OBS: turn off slots and unstackable items are considered valid for that conditions
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