Minecraft Bedrock VR is neat as is, But it could very much use an upgrade.
Most of the major suggestions I have would be taking a lot of Vivecrafts VR Features. (Copied from their site)
- Full roomscale support: Walk around your room as you mine and build. Blocks in Minecraft are 1 meter in size.
- World scaling: Scale your size in the world up or down.
- Break blocks and fight by swinging your hands.
- Shoot your bow by drawing and aiming two-handed.
- Climb, swim, run, jump, sneak, eat, crawl, and row by actually doing the motion.
- Context-sensitive interactions for doors, pistons, levers, animals, buckets and more!
- Play with your friends and see each other’s VR movements. (even for 2d players)
- Multiple VR locomotion options for your preferred playstyle:
- Arc teleportation (with optional limitations for a balanced survival experience).
- Free-movement in the direction you are pointing the controller or your head.
- Walkabout-style of rotation to use 100% room-scale movement.
- Seated play with WASD in your look direction
- Wall-scaling and leaping
Another addition (and the one I would love most) would be porting Bedrock Edition to Meta Quest 1/2/3/Pro. I don't think it would be too hard a task as Gear VR Edition could possibly be used as a base and be built off of, and the Meta Quest uses the same Android system so it's technically just a mobile phone.
To close out, I just feel Minecraft Bedrock's VR Support could be so much more immersive and accessible and I would love to see that potential realized.
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