Currently, there is no way to introduce the players to building golems or what they can be used for. Much like the function of the center portal in ancient cities, that shows the players how to use redstone, the trial chambers can be used as a way to show how to create different golems. One way this can be implemented is by having rooms in the trial chambers where incomplete builds for the various golems are to provide hints on how to build them and their function (i.e. snow golem throws projectiles and tuff golem holds items, etc.). If the copper buttons were added alongside the copper golem, they could be found around the trial chambers and once the copper golem is created, will press the buttons to be part of some puzzles to solve or even help the player in combat situations. Having the tuff golems be scattered around the chambers holding some sort of small item the player needs to help progress through the chambers or provide boosts against the various foes. When the tuff golem has nothing in their hands, they may start to wander around and even set off traps by accident that the player will have to solve. The reason for adding these golems that interact with the environment create such a lively atmosphere that encourages the players to utilize mobs that typically wouldn't be used in combat, as well as fit with newly added blocks types. The golems provide different challenges to the players that also inspire players on how to use their golems in their own base!
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