In the latest Minecraft Live, the developers announced trial chambers that summon mobs and give rewards depending on the number of players around.
I propose to make mobs and rewards somehow depend on players' armor. Maybe the armor and enchantments of enemies, or their number (although this is a bit boring).
You can also apply negative effects to late-game players.
I suggest this because the same challenge cannot be adequate for players wearing iron armor and enchanted netherite armor. And different rewards will make trial chambers relevant at different stages of the game.
Additionally, I propose making trial chambers able to impose unique effects, such as preventing block placement, jumping, or archery. This will provide an opportunity to design unusual arenas with unusual gaming experiences. For example, arenas with parkour elements will make little sense if you let players fill them with dirt.
Or can also invite players to activate complications themselves, fulfilling certain conditions, for the sake of additional rewards (like in WoW WoTLK Ulduar).
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