A rework of the wolf and cat. They can be ordered to guard you , guard another mob , attack your target, or stay within a certain area with the help of the pet house- a 1x2 or 1x1 block that can be placed anywhere around your base and have your pets stay within a 5/10/15 blocks area around it.
Cats and wolves now have a bond bar and bond level which increases the more time they spend with the player and can be raised with food.(Ex: rotten flash doesn't increase bond while cooked mutton increases it by 5 and bones by 12)Each bond level requires more bond points than the previous. The higher the bond level, the more damage wolves do to mobs , up to 2x times the normal damage. Cats can attack mobs much slower than dogs but do critical hits much more often depending on the bond level and will always crit when max level. Cats with a high bond bar can lend a special attack on creepers disabling their ability to explode for a few seconds. Both animals get bonus health depending on the bond level , up to 1.7x.
Both animals can wear spiked collars- an item crafted with 4 iron ingots that has a similar effect to thorns, damaging the attacker.
Both can now teleport to the player no matter where or how far they are for as long as they are not sitting or were ordered to stay around the pet house.
Special treats: Catnip-can sometimes drop from breaking grass plants; Kibble- can be crafted with meat and plants and depending on the ingredients they can increase bond by somewhere between 6-35.
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