The /camera command has a lot of functions but with a small addition, it could be significantly better for map makers. Currently in the "fade" section of the /camera command you have the ability to set fade color and duration, the issue is that the opacity of the fade is determined by the time the fade has been running for, however if you added a command that allowed you to control the opacity or alpha value this would allow you to tint the screen a certain color or obscure the view of a player adding a haze effect attempting this with the current command eventually completely obscures vision which is undisirable.
The command might look something like this: "/camera fade 1 1 1 color 0 0 0 0.5
Or "/camera color 100 50 100 0.75" with the float being the alpha valuse between 0 and 1
A brief list of situations this could be used to great effect includes: 1 Tinting the environment to accentuate a certain color IE: a 10% green tint while in a forested area. 2: Increasing the darkness in an area by adding a black tint (very useful for horror maps while eliminating the problems with blindness and darkness.
3: Simulating blinding sunlight by adding a white tint while in deserts. 4: Simulating darkened vision of someone who is injured. 5: Adding a blue tint for a "cold" player. 6: Tints simply being used to disorient players. Lasty, all of the constituent parts of this have already been implemented but, Without that last 10% this remains a fantasy.
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