I have been experimenting with some sculk sensor based traps in some of my test worlds so i can trap my friends. But, sculk sensors don't just detect players but mobs too, and I don't want that. Currently, shriekers only activate when a player makes a sound and not a mob, so how about we give shriekers a use in redstone by making them give off a redstone signal, the redstone signal can be the same power as the sensor that activated it. Please impliment this! It'll improve secret entrances and traps way more!
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