I believe I have a solution to the sculk sensor dilemma. There currently isn't a way to isolate only one type of vibration from a sensor. They always overlap with each other. If you want a calibrated sculk sensor triggered only after you equip gear, you can't. Dismounting a mob would confuse your sensor, and trigger it as well.
My solution is simple: Allow some signals to overlap with others. Here's what I mean:
Imagine 'equipping armor" outputs a signal strength of 5 and 3. On a regular skulk sensor and a calibrated sensor that isn't receiving a signal, it would output a strength of 5, nothing interesting there. Where this gets interesting, is when you have a calibrated sensor being powered by either a 5 or 3 signal strength. Both would output a redstone signal when they receive a vibration for equipping armor.
Each individual vibration would have a unique set of signal strengths a calibrated sensor could respond to, and to isolate one, you just have to connect them to an AND gate. If you want to create a mechanism that reacts only to equipping armor, you would have 2 calibrated sensors set to a strength of 3 and 5 respectively, both of which are connected to an AND gate. No other vibration would have that same pair of signal strengths.
Anyways, hope you like my solution :)
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