Okay so it's basically what the title says - /stopsound kinda lacks what it's sibling /playsound has.
In Minecraft sound is usually tied to location - if you are far from sound's location it's quieter, if you're too far, you do not hear the sound at all. The only exceptions to this behaviour are Dragon's Death and using /playsound without providing the location parameter.
So if we can play sounds at specific locations, why can't we also stop them in specified locations?
Jukeboxes are a proof of concept, since music played from them is tied to the block's location - if the block is broken, or the record is taken out, that specific instance of music is stopped.
You have 5 jukeboxes playing the same music, you stop one, still 4 are playing the music.
Do the same but this time use /stopsound - it cancels every instance.
Alternatively maybe at least (or additionally) add a [<radius>] parameter, so it stops sounds in a specified radius around the command caster, be it command block, or player (which could basically achieve the same thing)?
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