Firstly I would love to add my comment to the loads that already left theirs on a post that's already up but for unknown reasons, I cannot. So this is my thoughts and views on the new idea for "Rebalancing Trading"
I have been playing since around 1.0.0 and now I play with friends who are only now getting into it.
They have no idea about trading, well some basic things. We are playing on Normal too, not on Hard as I like it.
They have no idea of the benefit of infecting and curing villagers and playing on Normal means half of their villagers would die before they get half a discount, then another half die to get the next discount. then more and more die for each discount.
This is before we even look at "rebalancing".
Now we "rebalance" and we have to use anvils to upgrade the books to get the highest enchantment level? Anvils can break soo fast sometimes. They do not last as long as they should. Real anvils last for years and years. Minecraft anvils can break within a day easily!
A lot of players do not travel far and even the ones who do, how are they meant to know about Jungle and Swamp villagers when there are no Jungle and Swamp villages? the ones that don't travel, how are they to learn about any of this?
Honestly this idea is the stupidest idea I've heard in a long time.
You are removing and limiting the levels and limiting where you can get them, all in the name of rebalancing? It is hard work to make a trading hall and not everyone know how to do it!
"rebalancing" is a joke
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