Making a whole post since i can't seem to leave comments on already existing relevant posts.
Wandering Trader changes seem like a good idea, but I'd maybe consider also adding a chance for them to sell nether items. Starting with the materials necessary to build a brewing stand, and/or brew a fire resist potion. (Had a recent experience where a nether portal put me in a nether cave under a massive lava lake. Piglin bartering is is a special kind of Hell)
Diamond Ore Distribution. Idk how to feel about this. Most useful diamond gear can be bought from Master blacksmiths and armorers. From what I can tell, diamonds themselves are now mostly only useful as a form of currency in Multi-player SMP servers, as it's non-renewable. Adding more would throw off the economies of a bunch of servers.
Villagers. The Curing change makes sense, but the librarian changes are just not good. The amount of overly-tedious effort required to either keep the, at least, 7 different librarians alive across 7 different biomes, or to build 7 different trade halls, as well as link up transport/portals across all 7 locations, is enough to make people just switch to fishing for mending books, and never look back.
I understand wanting to lock more powerful/useful enchants behind higher level trades, but in my opinion, whoever came up with the idea to also separate them between biomes is the type of person who just wants to watch the world burn...
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