The multiplayer tower is fun. But the tower itself does not fit in this kind of game and the reward of 263, beyond all other rewards, and I cannot use my items in the tower, therefore the game lost its goal, to improve a character, develop and evolve. We win an item, that cannot be use in the only mode that afford to win an item.
To fix at least the bare minimum, all best rewards (like level III missions) should be 263 too.
BUT The ideal non-ending game it will be to remove ALL level cap (something like an "Apocalypse Forever" difficult level beyond the +25), that gives reward mathematically based on the actual power of the player (maybe -5 to +5 from the power the player had when starting a mission).
Another amazing feature to keep the game fun would be to bring the GILDSMITH and UNIQUESMITH from tower to camp. Without cap limits of course, therefore can be useful to play missions with lesser power reward ant then improve later.
We could remove the friendly fire in camp, so we could TRY the weapons with a friend instead of the scarecrow, and at the same time would be some kind of PVP, unlimited fun just doing this.
We could use the old RUNE rooms to put some kind of mini bosses (like the ancients) that drops Books of enchantments. (like a "´Potion Barrier´ tome"). This book could be used to enchant an specified slot of an item (maybe the empty ones????) and this could lead to planning and not just ramdom lucky. We could have a WITCH in the camp that does that kind of thing.
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