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Adaptive music

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    Yes! This needs more votes! Here are some ideas I have:

    -An almost-unnoticeable drum could be introduced when engaging in combat, and would get more intense based on the difficulty of the mob.

    -Music could be sped up when you fall, and while on low health.

    -Music could be muffled underwater, and echo in caves.

    -Some sort of woodwind could be introduced to the music while flying with an elytra.