Picture this, you are walking through a plains biome you are low on food and have a few things you could trade. And you then see a large stone wall in front of you, about 4 blocks tall.
Kingdoms would make Minecraft lore more interesting. Some subtle differences could take place in kingdoms. For example, there would be a village with a “king” profession and would probably trade gold. This would allow more villager professions and also give the player a taste of civilisation when he/she/they is lost in an empty word with monsters. Now obviously these would be really rare, I’d say every kingdom has to be 5-9k blocks apart from one another. Kingdoms would obviously be very large and be about 50-100 blocks squared of area they would be surrounded by walls with towers on them with roofs made of the wood found in that biome. There would be more villager professions such as miners, bowmen and soldiers. The last and biggest change that these types of villages would have is a central castle building with loot more rare than other villages, a castle would be similar to a stronghold, it would have a library and mostly stone. A castle would have one last secret room which the player will have to discover through exploring. The final secret room is the “archive” a room filled with enchanted books in chiseled bookshelves and “legends” books with stories in them and building towards the lore. And the final notable feature is the soldiers attack if you have bad omen :). Thanks for reading
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