Please re-add the /transform command that was in the April Fools snapshot as it would be very useful for the creation of datapacks
Also, it would be cool if there were custom transformations through datapacks basically allowing us to, through datatpacks/resourcepacks, change the appearance of any entity to a custom model. Preferably with the ability to put multiple models into the same transformation so that it is possible to give it animations.
Though I understand if custom transformations are simply too large and too difficult to add and I would be more than content with the following features to be in the command:
-The ability to change the size of entities
-The ability to make an entity look like any other entity
-The ability to grant entities certain abilities(like flight or making them burn in sunlight)
-In the April Fools snapshot when an entity was killed while in a different form, it would return to its previous appearance I would like it if there was a true or false statement at the end of the command to decide if the entity returns to their previous form or just dies.
-When an entity/player is transformed into a player its name shows the player's username as if they were that player. Similarly, I think that when a player turns into an entity their name should not be seen above their head. (A true/false statement in the command could toggle these features)
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