A rework of the Tuff Golem giving it more features and inspired by some unused concepts for the Warden. Tuff Golems would generate as mineable statues in Ancient Cities. When interacted with, the Tuff Golem will toggle between mob and statue form. They can be given items to display as well as carpets to wear and display their item upon. If the player attempts to interact with a Tuff Golem holding an item they did not place, it will become hostile and attack the player. Thus Tuff Golems can act as alarms and guards and provide a new hazard in Ancient Cities, as the player must be careful to only mine Tuff Golem statues that do not have items lest they want to risk fighting one and generating noise that could summon the Warden. I think this would provide new features for the Tuff Golem while also providing new gameplay mechanics and a new danger to Ancient Cities.
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