Currently, there is no way to target entities during their death animation (when they have no health, and have the DeathTime nbt). Having a way to do this would be very useful for a lot of death and damage related projects.
To solve this, I propose the state selector argument. State will control if you include dying entities or not. The possible values would be:
state=alive - The default value, only targets entities that are alive
state=dead - Only targets entities that are dead
state=all - Targets all entities, no matter if they are alive or dead
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