Here some ideas for boosts for the armor trims I think they should add
Vex and sentry: +1 Armor to all illager types
Dune: (on helmet) immune to suffocation from sand, (on any) +1 armor to husks
Coast: +1 armor to all water-type hostiles
Tide: coast + water breathing for ~1 min ,on helmet)
Wild: +1 armor in forest biomes
Ward: +1 armor to warden (on boots) no footstep vibrations
Rib: +1 armor to blazes and wither skeletons
Snout: +1 armor to piglins + gold alternate
Eye: +1 armor to silverfish, endermen and ender dragon
Spire: +1 armor to endermen, ender dragon, endermites, and shulkers, plus the ability to make shulkers and endermen not attacks until attacked first.
(the +1 armor can stack; it’s per piece of armor with the trim
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