I understand the chance of villagers being converted into zombie villagers is currently based on difficulty, 0, 50 and 100% on easy, normal and hard respectively. However I believe that this somewhat punishes players not on hard as it make villager trading more time consuming as costs are higher.
I would like to see a gamerule that allows players to either set the conversion chance manually, or one which, when on, forces conversion, while keeping the current system when off.
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