Playing Minecraft Bedrock Edition is quite hard if you're playing on Mobile or any other device that isn't a PC, players that play in these devices have certain limitations that make the gameplay more stubborn but still fun to play, however, when it comes to dealing with the same difficulty as a PC player experiences, it isn't as fun or fair of an experience to these players, one of the things that I recently experienced while playing on my Mobile device with a friend is how overwhelming the gameplay is while on the Nether dimension, specifically on the Soul Sand Valley biome, where there is constant and excessive Skeletons and Ghasts spawning even in Normal and Easy difficulty levels (I am aware that the more players there are the more mobs are going to spawn, we were 2 players and the amount of Hostiles spawning was still ridiculously high), which makes it almost impossible for the player to advance and makes up to a stressful and overwhelming experience, for a more balanced, fair and comfortable experience for these players, the spawning of Hostiles should be decreased or slowed, so after killing them the player has a certain time to move out of the area without Hostiles spawning around them, since even after killing all the Hostiles they spawn right after, resulting in a never-ending cycle.
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