A jellyfish mob that can be grabbed by the player that will then swim to the surface and launch itself into the air, providing a gliding action for the player whilst they are above water (if you go over land the jellyfish detaches you do it can fall safely back into the ocean). A stinging action could also be implemented if a player has held onto it for too longer or if the player finds a jellyfish of a stinging type (can be used to educate people on what kinds of jellyfish are dangerous, for example jellyfish with really long tendrils shouldn’t be touched but ones like moon jellyfish are ok (players are then rewarded with the gliding mechanic for these jellyfish instead of being stung)). Stinging could work similarly to the poison mechanic but it can be weaker or stronger depending on the jellyfish and it can stop damaging the player at different thresholds (eg poison stops at half and heart but a sting could maybe stop at 7 hearts or something). It could also slow the player in water temporarily
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