With a brewing stand, thick potion and chorus flower.
- Adult pacific mob: If it’s in love, potion of multiplication will create a breeding with no need of a second parent. On villagers, the baby villager is always a nitwit (nerf). Only works with potion of multiplication (not splash nor lingering)
- On baby pacific mob Boost growt.
- On a player: creates clone with same skin and nametag.
- Clone is hostile with players and hostile mobs.
- Has 0 damage but normal knockback.
- Armor and inhand items are cloned but is only ornamental.
- Clone survives a predefined time or until is killed.
- While clone is alive, player/mob has "cloned" effect.
- Has the same health points as player. Quit 15 to 40 xp when drunk, if player has less, loss all xp, when clone dies, drops the same amount of xp.
- Particles of effects clones but not the effects.
- If player dies, clone dies.
- Splash or lingering on players: Same as common potion on player but survives for less time.
- Splash or lingering on no passive mobs: Same as player but:
- Clon still neutral or hostil
- It preserves damage of parent.
- Doesn’t quit xp from parent nor drop xp nor loot.
Mob/player can't be cloned until effect desappears.
Witch can drink potion. Clone throws water potion with aleatory skin.
Clones can't be cloned.
Cloning player is oriented to pvp, if the idea is to confuse enemies, the movement of the players clone has to be very realistic. An AI training colud help.
Obtained from chorus, makes sense because is something that grows very fast, like multiplication.
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